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Gábor Szijáró
PhD student
Degree M.Sc. in Informatics
E-mail szijarto@iit.bme.hu
Web http://www.geocities.com/gabsprog
Date of birth 15th September 1976.
Citizenship Hungarian
Languages
English (intermediate state examination)
German (no examination)
Education
2001- Ph.D. Student at Technical University of Budapest, Faculty of
Information Technology, 3D algorithms in real-time rendering,
Prof. Szirmay-Kalos, László
1999- Member of Computer Graphics Research Group at the
Department of Control Engineering and Information Technology
at Technical University of Budapest (Prof. László Szirmay-
Kalos)
1995-2001 Technical University of Budapest, Faculty of Information
Technology
1991-1995 Révai Miklós Secondary Grammar School, Győr
Awards received
Placed 8th in Mathematics in the National Competition for High-
school Students (OKTV)
Best Paper Award at SCCG 2003 (Hardware Accelerated
Rendering of Foliage for Real-time Applications, Gábor Szijártó,
József Koloszár)
Recent researching
2.5D impostor – high-resolution foliage rendering, forest
rendering, (pixel shader 2.0)
Programming 3D hardware: pixel shader and vertex shader
(Voxel rendering for virtual colonoscopy, visual effects, global
illumination)
Developing 3D graphics hardware architecture (FSAA, image
filter, other programmable structures)
Personal skills
Excellent in inventing new algorithms, optimization for speed
Strong at troubleshooting, debugging, fast working, overview
complex system, data processing, fast learning (environment,
programming languages and algorithms), algorithms checking in
mind (determining many disadvantages and advantages)
Good ability to view 3D model in mind, parallelization
Strong at 2D image processing, 3D modelling, designing and
freehand drawing.
More than 15 years programming experience, 10 fingers typing
Ability to work in a team both as a leader and a member as well
Professional experiences
DOS, Windows 3.1/95/NT4.0/2000/XP, some Unix
Excellent C, C++ (Win32 API, MFC, DirectX, OpenGL GDI,
GDI+, Cg, assembly -MMX, SSE-)
Good Java, i386 assembly
Pixel and vertex shader programming(Cg, vs 1.x, 2.0,ps 1.x, 2.0)
Ability to program in Pascal, HTML, JavaScript, Prolog, SML
3D graphics hardware (capabilities and algorithms)
Programming environments: Microsoft Visual Studio (6.0 and
.Net), Borland Delphi / C++ Builder
Experience in Microsoft Office (Word, Excel, FrontPage, Visio,
PowerPoint, Outlook), 3D Studio / 3D Studio MAX, Adobe
Photoshop (5.x, 7.0)
Working experiences
2003 Developing Radiology Program for Aladár Petz Hospital (2D
capturing, image overview and post processing)
2001- VerAnim Bt. Software developer. 3D real-time render, 3D
photorealistic face render, Code optimization etc.
2001- Demonstrator at BME (C++ and Java)
1998 Demonstrator at Gábor Dénes College (Unix)
1996 Simple 2D game in C++ and assembly (1996), Ballbreak,
University project, www.geocities.com/gabsprog/BallBreak.html
1999- Professional calculator program in C++ and MFC (in progress),
www.geocities.com/gabsprog/Calculator.html, (5 cows and the
most popular advanced calculator at Tucows - 2003)
1998-2001 FaceMaker, three dimensional face modelling program in C++,
MFC and DirectX (in progress) (diploma)
www.geocities.com/gabsprog/FaceMaker.html
(reviewed by logitheque.linternaute.com)
Other SkillsDriving license (B category – passenger car)
Hobby
motor sports, driving, computer simulator
pencil drawing, designing
playing tennis (former registered player), soccer, volleyball,
basketball, cycling
travelling (nature)
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