DEPARTMENT OF CONTROL ENGINEERING AND INFORMATION TECHNOLOGY
A dissertation submitted to the
Hungarian Academy of Sciences
in fulfillment of the requirements for the degree of Doctor of Science
This thesis presents methods to efficiently solve the global illumination problem of non-diffuse scenes. Particularly, it proposes a non-diffuse global illumination algorithm that traces many global parallel lines - called ray-bundles - simultaneously, taking advantage of image coherence algorithms and the built-in rendering hardware. This algorithm is capable to render glossy scenes of tens of thousand of triangles in a few minutes on a PC.
Global illumination, Monte-Carlo quadrature, quasi-Monte Carlo integration, random walk, stochastic iteration, global radiosity, ray-bundle, glossy reflection, finite-element methods, global visibility algorithms, first-shot methods.
Contents of the thesis The dissertation in PDF (2.7 Mbyte) Summary of new results in Hungarian in PDF Image Gallery Related publications Citations to the related publications Virtual Bibliography Software: Ray-bundle renderer