This paper presents a method that can replace the small and medium size lightsources by their effect in non-diffuse global illumination algorithms. Incoming first-shot is a generalization of a preprocessing technique called the first-shot that was developed for speeding up global diffuse radiosity algorithms. In order to reduce the prohivitive memory requirements of the original first-shot when it is applied to non-diffuse scenes in a direct manner, the proposed new method computes and stores only the incoming radiance generated by the lightsources and the reflected radiance is obtained from the incoming radiance on-the-fly taking into account the local BRDF and whether or not the actual viewing direction is in a highlight. Since the radiance function of the reflection is smoother and flatter then the original lightsource function, this replacement makes the integrand of the rerdering equation have significantly smaller variation, which can speed up global illumination algorithms. The paper also discusses how the first-shot technique can be built into a stochastic iteration algorithm using ray-bundles, and provides run-time statistics.
Non-diffuse global illumination, stochastic iteration, Monte-Carlo quadrature,
global methods, finite-element techniques, bi-directional transfer, constant
radiance term, first-shot
stochastic iteration with incoming first-shot