
Books
- Szirmay-Kalos
László, Szécsi László, Mateu Sbert:
GPU-Based Techniques for Global Illumination Effects Morgan and Claypool Publishers, 2008.
- Szirmay-Kalos
László (editor): Theory
of Three Dimensional Computer Graphics Publishing House of the
Hungarian Academy of Sciences, 1995, p 430.
- Szirmay-Kalos
László, Antal György, Csonka Ferenc: Háromdimenziós
grafika, animáció és játékfejlesztés (Three-dimensional
graphics, animation and game development),
ComputerBooks, 2003.
- Szirmay-Kalos
László: Számitógépes
Grafika (Computer
Graphics),
ComputerBooks, 1999 Elektronikus változat
- Kondorosi Károly,
László Zoltán, Szirmay-Kalos László: Objektum-orientált
szoftverfejlesztés (Object-oriented software development),
ComputerBooks, 1997. Elektronikus változat
- Szirmay-Kalos
László: Monte-Carlo
Methods in Global Illumination, script, Institute of Computer
Graphics, Vienna University of Technology, 1999
- Szirmay-Kalos
László: Photorealistic
Image Synthesis Using Ray-bundles, D.Sc.
dissertation, submitted to the Hungarian Academy of Sciences, 2000
- Iványi Antal
(editor): Informatikai
algoritmusok Eötvös Kiadó, 2004.
Fejezet: Számítógépes grafika
- Iványi Antal
(editor): Algorithms of Informatics Eötvös Kiadó, 2004
Chapter: Computer Graphics
Real Time Global Illumination on the GPU
- Tamás Umenhoffer, Gustavo Patos, László Szirmay-Kalos: Caustic Triangles on the GPU, CGI, 2008.
- Tamás Umenhoffer, László Szirmay-Kalos, László Szécsi, Balázs Tóth,
Mateu Sbert: Partial, Multi-scale Precomputed Radiance Transfer, SCCG, 2008.
- László Szécsi and László Szirmay-Kalos: On Making Light Maps Dynamic, KÉPAF, 2007.
- Szirmay-Kalos
László, Szécsi László, Mateu Sbert: GPUGI: Global
Illumination Effects on the GPU, Eurographics Tutorial, 2006.
- Szécsi László,
Szirmay-Kalos László, Mateu Sbert: Light Animation
with Precomputed Light Paths on the GPU, Graphics Interface
2006.
- Szirmay-Kalos
László, Lazányi István: Indirect Diffuse
and Glossy Illumination on the GPU, SCCG, 2006.
- László Szécsi: The
Hierarchical Ray Engine, WSCG, 2006.
- Szirmay-Kalos
László, Aszódi Barnabás, Lazányi István, Premecz Mátyás: Approximate
Ray-Tracing on the GPU with Distance Impostors, Eurographics,
2005.
- Szirmay-Kalos
László, Mateu Sbert, Umenhoffer Tamás: Real-Time
Multiple Scattering in Participating Media with Illumination Networks,
Eurographics Symposium on Rendering, 2005.
- Umenhoffer Tamás,
Szirmay-Kalos László: Real-time
Rendering of Cloudy Natural Phenomena with Hierarchical Depth
Impostors, Eurographics Short Papers, 2005.
- Barsi Attila,
Szirmay-Kalos László, Szécsi László: Image-based
Illumination on the GPU, Machine Graphics and Vision, 2006.
- Barsi Attila,
Szirmay-Kalos László, Szijártó Gábor: Stochastic
Glossy Global Illumination on the GPU, SCCG, 2005.
- Czuczor Sz.,
Szirmay-Kalos, L., Szécsi, L., Neumann, L.: Photon map
gathering on the GPU. Eurographics short paper, 2005
- Mateu Sbert,
Szécsi László, Szirmay-Kalos László: Real-time
Light Animation, Eurographics, 2004.
Global Illumination on the CPU
- Szirmay-Kalos
László, Antal György, Mateu Sbert: Go with the
Winners Strategy in Path Tracing, Journal of WSCG, 2005.
- Szécsi László,
Mateu Sbert, Szirmay-Kalos László: Combined
Correlated and Importance Sampling in Direct Light Source Computation
and Environment Mapping, Eurographics, 2004.
- László Szécsi: Efficient
Approximate Visibility Testing Using Occluding Spheres, WSCG,
2004.
- Szirmay-Kalos
László, Antal György, Benedek Balázs: Global
Illumination Animation with Random Radiance Representation,
Rendering Symposium, 2003.
- Szécsi László,Szirmay-Kalos László, Kelemen Csaba: Variance
Reduction for Russian Roulette, Journal of WSCG,
2003.
- Szécsi László,
Szirmay-Kalos László: Improved Indirect
Photon Mapping with Weighted Importance Sampling,
Eurographics short paper, 2003.
- Szirmay-Kalos
László, Antal György, Benedek Balázs: Weighted
Importance Sampling in Shooting Algorithms, Spring
Conference on Computer Graphics, 2003.
- Kelemen Csaba,
Benedek Balázs, Szirmay-Kalos László: Bi-directional
rays in Global Illumination, WSCG Conference,
Poster, 2003.
- Kelemen Csaba,
Szirmay-Kalos László, Antal Görgy, Csonka Ferenc: A Simple and
Robust Mutation Strategy for Metropolis Light Transport Algorithm,
Eurographics Conference, 2002, Saarbrucken, Computer Graphics Forum,
Vol. 21., No. 3, 2002.
- Antal Görgy, Szirmay-Kalos
László, Csonka Ferenc: Hemicube
Shooting for Non-Diffuse Global Illumination, Spring
Conference of Computer Graphics, pp 81-88, 2002 (best paper award).
- Szirmay-Kalos
László, Csonka Ferenc, Antal Görgy: Global
Illumination as a Combination of Continuous Random Walk and
Finite-Element Based Iteration, Eurographics Conference, 2001,
Manchester, Computer Graphics Forum, Vol. 20., No.
3, pp 288-298. 2001.
- Kelemen Csaba,
Szirmay-Kalos László: Simple and
Robust Mutation Strategy for Metropolis Light Transport Algorithm,
Dagstuhl Seminar on Monte-Carlo Methods in Rendering, 2001, Dagstuhl,
Vienna University of Technology, Technical Report, TR-186-2-01-18,
Vienna, 2001
- Szirmay-Kalos
László, Antal Görgy, Csonka Ferenc, Kelemen Csaba: Multiple Strategy
Stochastic Iteration for Architectural Walkthroughs, Vienna
University of Technology, Technical Report, TR-186-2-01-17, Vienna,
2001
- Csonka Ferenc,
Szirmay-Kalos László Antal Görgy: Cost-Driven
Multiple Importance Sampling for Monte-Carlo Rendering,
Machine Graphics and Vision, 2002.
- Szirmay-Kalos
László, Kovács László, Ali Mohamed Abbas: Testing Global
Illumination Methods with Analytically Computable Scenes,
Winter School of Computer Graphics Conf.,
2001
- Roel Martínez,
Szirmay-Kalos László, Mateu Sbert, Ali Mohamed Abbas: Parallel
Implementation of Stochastic Iteration Algorithms, Winter
School of Computer Graphics Conf., 2001
- Szirmay-Kalos
László, György Antal, Mateu Sbert: Progressive
Light Path Development, Winter School of Computer Graphics
Conf., 2001
- Szirmay-Kalos
László: Unifying
Continuous Random-Walk and Finite-Element Based Iteration Type Global
Illumination Algorithms, Dagstuhl seminar on Computer
Graphics, 2000
- Szirmay-Kalos
László, Mateu Sbert, Roel Martinez, Robert F. Tobler: Incoming
first-shot for non-diffuse global illumination, Spring
Conference of Computer Graphics, Budmerice, 2000
- György Antal, Szirmay-Kalos
László: Finding
Good Termination Probabilites for Random-Walks, Spring
Conference of Computer Graphics, Budmerice, 2000
- Szirmay-Kalos
László Mateu Sbert, Roel Martinez, Robert F. Tobler: Incoming
first-shot for non-diffuse global illumination, Vienna
University of Technology, Technical Report, TR-186-2-00-04, Vienna,
2000
- Szirmay-Kalos
László: Stochastic
Iteration for Non-diffuse Global Illumination, Eurographics
'99, 1999
- Szirmay-Kalos
László, Werner Purgathofer: Global
Ray-bundle Tracing with Infinite Number of Rays, Computers and
Graphics, 1999
- Szirmay-Kalos
László, Csébfalvi Balázs, Werner Purgathofer: Importance
Driven Quasi-Random Walk Solution of the Rendering Equation,
Computers and Graphics, 1999
- Szirmay-Kalos
László: Monte-Carlo
Global Illumination Methods - State of the Art and New Developments,
SCCG'99, Invited talk 1999
- Szirmay-Kalos
László, Dorbach Péter, Werner Purgathofer: On the start-up
Bias Problem of Metropolis Sampling, Winter School of Computer
Graphics Conf., 1999
- Szirmay-Kalos
László, Dorbach Péter, Werner Purgathofer: Analysis of the
quasi-Monte Carlo Integration of the Rendering equation,
Winter School of Computer Graphics Conf.,
1999
- Szirmay-Kalos
László, Werner Purgathofer: Global
Ray-bundle Tracing with Hardware Acceleration, Rendering
Workshop '98, Vienna, 1998
- Szirmay-Kalos
László: Stochastic
Methods in Global Illumination --- State of the Art Report
, Vienna University of
Technology, Technical Report, TR-186-2-98-23, Vienna, 1998
- Szirmay-Kalos
László: Stochastic
Iteration for Non-diffuse Global Illumination, Vienna
University of Technology, Technical Report, TR-186-2-98-21, Vienna,
1998
- Szirmay-Kalos
László: Global
Ray-bundle Tracing, Vienna University of Technology, Technical
Report, TR-186-2-98-18, Vienna, 1998
- Szirmay-Kalos
László Werner Purgathofer: Analysis of the
Quasi-Monte Carlo Integration of the Rendering Equation,
Vienna University of Technology, Technical Report, TR-186-2-98-22,
Vienna, 1998
- Szirmay-Kalos
László, Fóris Tibor, Werner Purgathofer: Non-diffuse,
Random-walk Radiosity Algorithm with Linear Basis Functions,
Journal of Machine Graphics and Vision, 1998
- Szirmay-Kalos
László, Fóris Tibor, Neumann László, Csébfalvi Balázs: An Analysis of
Quasi-Monte Carlo Integration Applied to the Transillumination
Radiosity Method, Computer Graphics Forum Vol.16, No.3 (EG'97), 1997
- Szirmay-Kalos
László, Fóris Tibor, Werner Purgathofer: Quasi-Monte Carlo
Global Light Tracing with Infinite Number of Rays, Winter
School of Computer Graphics Conf., 1998
- Szirmay-Kalos
László, Csébfalvi Balázs, Werner Purgathofer: Importance Driven
Quasi-Random Walk Solution of the Rendering Equation, Winter
School of Computer Graphics Conf., 1998
- Dornbach Péter: Implementation of
bidirectional ray tracing algorithm, Proceedings of CESCG '98
- Rázsó István: Particle Tracing
Methods in Photorealistic Image Synthesis, Proceedings of CESCG '98
- Szirmay-Kalos
László, Fóris Tibor: Radiosity
Algorithms Running in Sub-quadratic Time, Winter School of
Computer Graphics Conf., 1997
- Szirmay-Kalos
László Application
of Variational Calculus in Radiosity Method (Periodica
Polytechnica, Vol. 2 1996)
- Szirmay-Kalos
László, Márton Gábor: On Convergence
and Complexity of Radiosity Algorithms Winter School of
Computer Graphics Conf., 1995
- Szirmay-Kalos
László: Global
Element Method for Radiosity Calculation COMPUGRAPHICS 93,
Alvor, Portugal, 1993, pp 171-177.
Reflectance models
- Lazányi István,
Szirmay-Kalos László: Fresnel Term
Approximations for Metals, WSCG 2005. Short papers.
- Kelemen Csaba,
Szirmay-Kalos László: A Microfacet
Based Coupled Specular-Matte BRDF Model with Importance Sampling,
Eurographics Conference, 2001, Manchester. Short presentations, pp
25-34.
- Neumann László,
Neumann Attila, Szirmay-Kalos László: Compact Metallic
Reflectance Models ,
Eurographics '99, 1999
- Neumann László,
Neumann Attila, Szirmay-Kalos László: Reflectance Models
with Fast Importance Sampling , Computer Graphics Forum, 1999
- Neumann László,
Neumann Attila, Szirmay-Kalos László: Reflectance
Models by Pumping up the Albedo Function , Machine Graphics and Vision, 1999
- Neumann László,
Neumann Attila, Szirmay-Kalos László: New Simple
Reflectance Models for Metals and other Specular Materials
, Vienna University of
Technology, Technical Report, TR-186-2-98-17, Vienna, 1998
- Neumann László,
Neumann Attila, Szirmay-Kalos László: Analysis and
Pumping up the Albedo Function , Vienna University of Technology, Technical
Report, TR-186-2-98-20, Vienna, 1998
Volume Visualization
- Balázs Domonkos, Attila Egri, Tibor Fóris, Tamás Juhász, and László
Szirmay-Kalos: Isosurface Ray-casting for Autostereoscopic Displays
, WSCG, 2007.
- Balázs Domonkos, Attila Egri, Tibor Fóris, Tamás Ilsinszki, and László
Szirmay-Kalos: Multi-View Isosurface Ray-casting, KÉPAF, 2007.
- József Koloszár,
László Szirmay-Kalos, Zsolt Tarján, Dávid Jocha: Shape Based
Computer Aided Diagnosis and Automated Navigation in Virtual Colonoscopy,
SCCG, 2006.
- Balázs Csébfalvi:
Prefiltered
Gaussian Reconstruction for High-Quality Rendering of Volumetric Data
sampled on a Body-Centered Cubic Grid, IEEE Visualization,
Minneapolis, Minnesota, USA, 2005
- Balázs Csébfalvi,
József Koloszár, Zsolt Tarján: Vector
Quantization for Feature-Preserving Volume Filtering, Vision,
Modeling, and Visualization, Stanford, California, USA, 2004
- Balázs Csébfalvi:
Interactive
Transfer Function Control for Monte Carlo Volume Rendering, IEEE/SIGGRAPH
Symposium on Volume Visualization and Graphics, Austin, Texas,
USA, 2004
- Balázs Csébfalvi,
László Szirmay-Kalos: Monte
Carlo Volume Rendering, IEEE Visualization, Seattle,
Washington, USA, 2003
- Balázs Csébfalvi,
László Neumann, Armin Kanitsar, Eduard Gröller: Smooth
Shape-Based Interpolation using the Conjugate Gradient Method,
Vision, Modeling, and Visualization, Erlangen, Germany, 2002
- László Neumann,
Balázs Csébfalvi, Ivan Viola, Matej Mlejnek, Eduard Gröller: Feature-Preserving
Volume Filtering, Joint EUROGRAPHICS-IEEE TCVG Symposium on
Visualization, Barcelona, Spain, 2002
- Balázs Csébfalvi,
Lukas Mroz, Helwig Hauser, Andreas König, Eduard Gröller: Fast
Visualization of Object Contours by Non-Photorealistic Volume
Rendering, EUROGRAPHICS, Manchester, Great Britain,
2001
- Balázs Csébfalvi,
Eduard Gröller: Interactive
Volume Rendering based on a ``Bubble Model'' , Graphics Interface, Ottawa, Canada, 2001
- László Neumann,
Balázs Csébfalvi, Andreas König, Eduard Gröller: Gradient
Estimation in Volume Data using 4D Linear Regression, EUROGRAPHICS,
Interlaken, Switzerland, 2000
- Balázs Csébfalvi,
Andreas König, Eduard Gröller: Fast
Surface Rendering of Volumetric Data, Winter School of
Computer Graphics, Plzen, Czeck Republic, 2000
- Balázs Csébfalvi:
Fast
Volume Rotation using Binary Shear-Warp Factorization, Joint
EUROGRAPHICS-IEEE TCVG Symposium on Visualization, Vienna,
Austria, 1999
- Balázs Csébfalvi,
Andreas König, Eduard Gröller: Fast
Maximum Intensity Projection using Binary Shear-Warp Factorization,
Winter School of Computer Graphics, Plzen, Czeck Republic, 1999
- Szirmay-Kalos
László Dynamic
layout algorithm to display general graphs in "Graphics
Gems IV", Academic Press, 1994, pp 505-517.
- Csébfalvi Balázs:
An
Incremental Algorithm for Fast Rotation of Volumetric Data,
Spring Conference on Computer Graphics., 1998
- Csébfalvi Balázs,
Márton Gábor, Szirmay-Kalos László: Fast Opacity
Control in Volumetric CT Data, Winter School of Computer
Graphics Conf., 1997
Real Time Rendering and Visualization
- László Szirmay-Kalos, Tamás Umenhoffer: Displacement Mapping on the GPU - State of the Art Computer Graphics Forum, Vol. 27, No. 1, 2008.
- Barnabás Aszódi,
László Szirmay-Kalos: Real-time
Soft Shadows with Shadow Accumulation, Eurographics Short
Papers, 2006.
- Tamás Umenhoffer,
László Szirmay-Kalos, Gábor Szijártó: Spherical
Billboards and their Application to Rendering Explosions,
Graphics Interface 2006.
- Ismael Garcia,
Mateu Sbert, László Szirmay-Kalos: Leaf Cluster
Impostors for Tree Rendering with Parallax , Eurographics 2005, Short papers
- Szirmay-Kalos
László: Object-Oriented
Framework and Methodology to Process Visualisation System Development,
Vienna University of Technology, Technical Report, TR-186-2-98-19,
Vienna, 1998
- Dornbach Péter: Eagles: A Virtual Reality
Engine, CESG: Central European Seminar on Computer Graphics,
Vienna/Bratislava, 1997
- Szirmay-Kalos
László, Márton Gábor, Fóris Tibor, Fábian János: Application of
Object-oriented Methods in Process Visualisation, Winter
School of Computer Graphics Conf., 1996
- Márton Gábor,
Horváth Tamás Risztics Péter, Szirmay-Kalos László: Computer aided
terrain modelling GIS in undergraduate education, University of
Horticulture, Budapest, 1992 October (in Hungarian)
- Szirmay-Kalos
László: Stochastic
Sampling of Two-dimensional Images (8 Mbyte
!, COMPUGRAPHICS 95)
- Fábian János: Grafikus séma editor
tervezése folyamatvizualizációs rendszerhez, Diplomaterv, 1996
Ray-shooting
- Szirmay-Kalos
László, Vlastimil Havran, Benedek Balázs, Szécsi László: On the Efficiency of
Ray-Shooting Acceleration Schemes, Spring Conference of
Computer Graphics, pp 89-98, 2002.
- Szirmay-Kalos
László, Márton Gábor: Worst-case
versus Average Case Complexity of Ray-Shooting,
Computing, Vol 61, No. 2, pp 103-133, 1998
- Szirmay-Kalos
László, Márton Gábor: On the
Limitations of Worst-case Optimal Ray-Shooting Algorithms
, Winter School of Computer
Graphics Conf., 1997
- Szirmay-Kalos
László, Márton Gábor: On the Complexity
of Ray-Shooting, Dagstuhl Seminar on Rendering, 1996
- Fóris Tibor,
Márton Gábor, Szirmay-Kalos László: Ray shooting
in logarithmic time, Winter School of Computer Graphics Conf., 1996
- Márton Gábor: Acceleration of
Ray Tracing via Voronoi-diagrams in "Graphics Gems
V", Academic Press, 1995
- Márton Gábor: Sugárkövetô
algoritmusok átlagos bonyolultságának vizsgálata, kandidátusi
értekezés tézisei
- Márton Gábor,
Szirmay-Kalos László On
Average-case Complexity of Ray-tracing Algorithms Winter
School of Computer Graphics Conf., 1995
- Márton Gábor: Sugárkövetô algoritmusok
átlagos bonyolultságának vizsgálata (Stochastic analysis of ray
tracing algorithms), kandidátusi értekezés
- Márton, Gábor,
Horváth, Tamás, Risztics Péter, Szirmay-Kalos László: Ray coherence
between a sphere and a convex polihedron Computer Graphics Forum,
1992 June, pp 163-173
- Márton Gábor,
Horváth Tamás, Risztics Péter, Szirmay-Kalos László: Quick Ray
tracing exploiting ray coherence theorems 7th Symp. on
Microcomputer Appl., Budapest, 1992
Computer Graphics Hardware
- Abbas, Ali
Mohamed, Szirmay-Kalos László, Szijartó Gábor, Horváth Tamás, Fóris
Tibor: Quadratic
Interpolation in Hardware Rendering, Spring Conference of
Computer Graphics, 2001 (best paper award).
- Abbas Ali
Mohamed, Szirmay-Kalos László, Horváth Tamás: Hardware
Implementation of Phong Shading using Spherical Interpolation,
Periodica Polytechnica, Vol. 44, Nos 3-4,
2000.
- Abbas, Ali
Mohamed, Szirmay-Kalos László, Horváth Tamás, Fóris Tibor: Quadratic Shading and
its Hardware Implementation, Machine Graphics and Vision, Vol.
9, No. 4, pp. 825-804, 2001.
- Szirmay-Kalos
László, Márton Gábor: On the Hardware
Implementation of Scan-conversion Algorithms 8th Symp. on
Microcomputer Appl., Budapest, 1994
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